@startuml
sprite $hdr_off [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000098000000000000000000000000000000000000000000
0009FF800000000000000000000000000000000000000000
000AFFF80000000000000000000000000000000000000000
0000AFFF8000000000000000000000000000000000000000
00000AFFF800000000000000000000000000000000000000
000000AFFF80000000000000000000000000000000000000
0000000AFFF8000000000000000000000000000000000000
00000000AFFF800000000000000000000000000000000000
000000000AFFF80000000000000000000000000000000000
0000000000AFFF8000000000000000000000000000000000
00000000000AFFF800000000000000000000000000000000
000000000000AFFF80000000000000000000000000000000
0000000000000AFFF8000000000000000000000000000000
000000FFF0000FFFFF90004FFFE70000FFFFFFFE80000000
000000FFF0000FFFFFF90004FFFF7000FFFFFFFFF8000000
000000FFF0000FFFAFFF90004FFFD000FFFFFFFFFE000000
000000FFF0000FFF09FFF90000FFF000FFF0000FFF000000
000000FFFFFFFFFF009FFF90006FF000FFF0000FFF000000
000000FFFFFFFFFF000FFFF90006F000FFFFFFFFFE000000
000000FFFFFFFFFF000FFFFF90005000FFFFFFFFF8000000
000000FFF0000FFF000FFFFFF9000000FFFFFFFFA0000000
000000FFF0000FFF000FFFFFFF900000FFF008FF80000000
000000FFF0000FFF000FFFFFFFF90000FFF001FFE0000000
000000FFF0000FFF000FFFFFFFFF90005FF000AFF5000000
000000FFF0000FFF000FFFFFFFFFF90004F0003FFC000000
00000000000000000000000000AFFF900000000000000000
000000000000000000000000000AFFFA0000000000000000
0000000000000000000000000000AFFFA000000000000000
00000000000000000000000000000AFFFA00000000000000
000000000000000000000000000000AFFFA0000000000000
0000000000000000000000000000000AFFFA000000000000
00000000000000000000000000000000AFFFA00000000000
000000000000000000000000000000000AFFFA0000000000
0000000000000000000000000000000000AFFFA000000000
00000000000000000000000000000000000AFFFA00000000
000000000000000000000000000000000000AFFFA0000000
0000000000000000000000000000000000000AFFFA000000
00000000000000000000000000000000000000AFFFA00000
000000000000000000000000000000000000000AFFB00000
0000000000000000000000000000000000000000AA000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_HDR_OFF(_alias) ENTITY(rectangle,black,hdr_off,_alias,MATERIAL HDR_OFF)
!define MATERIAL_HDR_OFF(_alias, _label) ENTITY(rectangle,black,hdr_off,_label, _alias,MATERIAL HDR_OFF)
!define MATERIAL_HDR_OFF(_alias, _label, _shape) ENTITY(_shape,black,hdr_off,_label, _alias,MATERIAL HDR_OFF)
!define MATERIAL_HDR_OFF(_alias, _label, _shape, _color) ENTITY(_shape,_color,hdr_off,_label, _alias,MATERIAL HDR_OFF)
skinparam folderBackgroundColor<<MATERIAL HDR_OFF>> White
@enduml